Thankfully, Cities Skylines comes with a built-in system for adding in game mods and plenty of amazing creators have created mods which fix some of the problems in the game, make things easier, or just make C:S more fun, overall. An alternative storage for Cities: Skylines mods. An alternative storage for Cities: Skylines mods. Home; Catalogue; XCOM 2 Mods. Guides; Discussions; Buy; How to Install Mods; About Us; SKYMODS Cities Skylines Mods Catalogue. Search by title or Steam ID.
This is the big one. I don't recommend playing Cities: Skylines without Rush Hour enabled, it's that good. Unfortunately, the mod has yet to be updated to take advantage of natural disasters, let alone Mass Transit, but we're hopeful the developer will return to bring us up-to-date magic.
Here's just a taster of what Rush Hour brings to the table: • User-creatable events, allowing for buildings to have events of their own. • Special random events that draw in a large number of 'cims'.

• Population reacts to the time of day (schools and jobs are more accurate), which progresses slower than vanilla — hence the mod name.
The last highlight we've covered is the main feature of Rush Hour, which offers more challenges to even more experienced city planners. Prepare your road network! Traffic Manager: President Edition. Traffic Manager: President Edition adds a number of new features to — unsurprisingly — help better manage traffic.
With this mod active, it's possible to toggle traffic lights and yield/stop signs at junctions, set up timed signals, modify speed restrictions, and even disallow vehicles on certain roads. My favorite feature is the ability to connect lanes to switch up which lanes vehicles need to be in to use a junction exit. Also, with this mod installed and the setting enabled, it's not required to install a dedicated no vehicle despawn mod. Prop & Tree Anarchy.
Traffic Manager: President Edition (TM:PE, current version: 1.10.6) is a modification for Cities: Skylines that helps you manage your city's traffic flow. It allows you to • toggle traffic lights at junctions, • set up adaptive timed traffic lights that change their behavior depending on live traffic measurements, • add yield and stop signs to your junctions so that you can control which vehicles get priority when approaching the junction, • define custom speed limits, • prohibit vehicle types from using certain roads and • enforce parking restrictions.
Besides a handy it additionally includes modified and several other that help increase simulation realism, especially: • the, an improved path-finding cost calculation scheme that modifies the way your cims choose their routes, • (DLS), a lane selection algorithm that allows cims to switch to alternative lanes while en-route, and • the which disallows 'pocket cars' and improves simulation realism regarding parking space usage and search. If you want to try out the mod you may subscribe to it via the page. The old user manual is still available at Manual contents • • • • • • • • • • • • • • • • • • • • • • In-game access All main functions can be accessed via the main button.